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        <title>Devlog DM Loremind</title>
        <link>https://loremind-docs.igmlcreation.fr/en/devlog</link>
        <description>Suivez le développement de DM Loremind</description>
        <lastBuildDate>Tue, 07 Jul 2026 00:00:00 GMT</lastBuildDate>
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        <copyright>Copyright © 2026 IGMLcreation — DM Loremind.</copyright>
        <item>
            <title><![CDATA[DM Loremind 1.0 is here — prep in Loremind, play in Foundry]]></title>
            <link>https://loremind-docs.igmlcreation.fr/en/devlog/version-1-0</link>
            <guid>https://loremind-docs.igmlcreation.fr/en/devlog/version-1-0</guid>
            <pubDate>Tue, 07 Jul 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[After 4 months of pretty intense work, I've finally shipped all the core]]></description>
            <content:encoded><![CDATA[<p>After 4 months of pretty intense work, I've finally shipped all the core
features I wanted to see in the app: V1 is officially out!</p>
<!-- -->
<p>The app now covers the full cycle of TTRPG prep:</p>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="building-your-world-the-lore-section">Building your world: the Lore section<a href="https://loremind-docs.igmlcreation.fr/en/devlog/version-1-0#building-your-world-the-lore-section" class="hash-link" aria-label="Direct link to Building your world: the Lore section" title="Direct link to Building your world: the Lore section" translate="no">​</a></h2>
<p>Nothing hugely new on this side, apart from the <strong>template builder</strong> for your
pages. Lay them out however you like to fit your needs! Several field types
are available: text, image, key/value list, or table.
Here's what it looks like in the app:</p>
<p><img decoding="async" loading="lazy" alt="template_building" src="https://loremind-docs.igmlcreation.fr/en/assets/images/template_building-19cf3479d48382ef338a6157b649a47d.png" width="1884" height="938" class="img_ev3q"></p>
<p><img decoding="async" loading="lazy" alt="apercu_page" src="https://loremind-docs.igmlcreation.fr/en/assets/images/apercu_page-22b2281f88b18e331647c3b568913ece.png" width="1901" height="934" class="img_ev3q"></p>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="building-your-campaign">Building your campaign<a href="https://loremind-docs.igmlcreation.fr/en/devlog/version-1-0#building-your-campaign" class="hash-link" aria-label="Direct link to Building your campaign" title="Direct link to Building your campaign" translate="no">​</a></h2>
<ul>
<li class="">
<p>Prep your campaign with all its building blocks:</p>
<ul>
<li class="">Main arcs, in a "free-form" (hub) format or a more linear one.</li>
<li class="">Chapters / quests, depending on what you chose.</li>
<li class="">Create quests freely, without being forced to pin them to a chapter / arc.</li>
<li class="">Create scenes for your quests — including the ability to attach</li>
</ul>
</li>
<li class="">
<p>the maps you've built (Dungeon Alchemist + DungeonDraft supported for now):</p>
</li>
</ul>
<p><img decoding="async" loading="lazy" alt="Battlemaps" src="https://loremind-docs.igmlcreation.fr/en/assets/images/battlemaps_dans_scenes-c529b2dce181bbf64a8e0dba9fd3e2f0.png" width="1906" height="942" class="img_ev3q"></p>
<ul>
<li class="">Create playthroughs with their sessions; manage "threat clocks" (clocks that
advance or roll back depending on your players' actions — like the clock in
the D&amp;D campaign <em>The Wild Beyond the Witchlight</em> that tracks the carnival's
mood). They live on the playthrough and in each session. There are plenty of
other new things too, like pinning a scene to keep track of where your players
are, or generating a recap of your previous session from its notes, with the
AI:</li>
</ul>
<p><img decoding="async" loading="lazy" alt="Horloges" src="https://loremind-docs.igmlcreation.fr/en/assets/images/horloge-c55f2bfd6f72b0df7c9a0aa980508475.png" width="434" height="547" class="img_ev3q">
<img decoding="async" loading="lazy" alt="Resume seance" src="https://loremind-docs.igmlcreation.fr/en/assets/images/resume_seance-c14e5220a824a4d0f7eb7db9eaafc06d.png" width="1534" height="904" class="img_ev3q"></p>
<ul>
<li class="">Very important to me: the <strong>FoundryVTT export</strong>. A module was built
specifically for it so data can flow between the two apps (for the Foundry
module, head over to
<a href="https://github.com/IGMLcreation/loremind-importer" target="_blank" rel="noopener noreferrer" class="">GitHub</a>).
The module can export actors and their structure from your Foundry game
system, so you can import and adapt them in Loremind:</li>
</ul>
<p><img decoding="async" loading="lazy" alt="Export_acteur_foundry" src="https://loremind-docs.igmlcreation.fr/en/assets/images/export_acteur_foundry-90386a2723744fb89c7d6281f0437bb3.png" width="530" height="480" class="img_ev3q"></p>
<p><img decoding="async" loading="lazy" alt="Import_acteur_foundry" src="https://loremind-docs.igmlcreation.fr/en/assets/images/import_structure_ennemie-2edb6c6798d890846f42967bf123e88a.png" width="1423" height="673" class="img_ev3q"></p>
<p>I think the system can still be improved, but it's a solid base. Then you just
import the Foundry monsters into your campaign. Below, an example import for
the Nimble system, which I'm quite fond of:</p>
<p><img decoding="async" loading="lazy" alt="Import_monstre_loremind" src="https://loremind-docs.igmlcreation.fr/en/assets/images/import_monstres-8fc2486c087f53dc411fa0cf37efafaf.png" width="1035" height="496" class="img_ev3q"></p>
<p><img decoding="async" loading="lazy" alt="Krogg_exemple" src="https://loremind-docs.igmlcreation.fr/en/assets/images/krogg_exemple-08307983fc4f62e02003cf5f676079dc.png" width="1210" height="898" class="img_ev3q"></p>
<p>Thanks to this, you can export your scenes with their battlemap + attached
enemies, and Foundry will link the two together for you on import! I'll go
into more detail in the documentation.</p>
<ul>
<li class="">I've also added an automatic graph that connects your content (NPCs, quests,
scenes, lore pages) through the "Linked Lore pages" field:</li>
</ul>
<p><img decoding="async" loading="lazy" alt="graphe_lore" src="https://loremind-docs.igmlcreation.fr/en/assets/images/graphe-944710177aa75c9f7b751324aa09e377.png" width="1717" height="938" class="img_ev3q"></p>
<p>And finally: a PDF export for those who play at a physical table rather than
on a VTT:</p>
<ul>
<li class="">Export your lore pages.</li>
<li class="">Export the whole campaign.</li>
<li class="">Export the bestiary with its associated fields…:</li>
</ul>
<p><img decoding="async" loading="lazy" alt="pdf_export" src="https://loremind-docs.igmlcreation.fr/en/assets/images/PDF_export-e55c4b7ee0db9d0e5f20b2510aee74e5.png" width="795" height="872" class="img_ev3q"></p>
<p>1.0 isn't the end — the app will keep improving.
Thanks to everyone who tries it out and shares their feedback!</p>
<p>I'll also be working on bringing the documentation up to date and making the
app more visible, to get as many people as possible trying it over the coming
month. New features will therefore most likely take a short pause while I
update everything and gather feedback.</p>]]></content:encoded>
            <category>Release</category>
            <category>Devlog</category>
        </item>
        <item>
            <title><![CDATA[What this devlog is for]]></title>
            <link>https://loremind-docs.igmlcreation.fr/en/devlog/bienvenue-sur-le-devlog</link>
            <guid>https://loremind-docs.igmlcreation.fr/en/devlog/bienvenue-sur-le-devlog</guid>
            <pubDate>Mon, 27 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Welcome to the DM Loremind devlog.]]></description>
            <content:encoded><![CDATA[<p>Welcome to the DM Loremind devlog.</p>
<p>This is where I write down what changes in DM Loremind from one version to the
next: new features, notable fixes, and what's in progress.</p>
<!-- -->
<p>The format: one post per release (or per major feature), with links to the
<a class="" href="https://loremind-docs.igmlcreation.fr/en/docs/intro">documentation</a> for the details of each screen. The technical
release notes stay on
<a href="https://github.com/IGMLcreation/LoreMind/releases" target="_blank" rel="noopener noreferrer" class="">GitHub</a> — this is the
readable version, written for the GMs who use the app.</p>
<p>For the technical behind-the-scenes (architecture, dev choices) and early
access to betas, head to the
<a href="https://www.patreon.com/c/IGMLCreation" target="_blank" rel="noopener noreferrer" class="">Patreon</a>. To chat, report a bug or
suggest an idea: the <a href="https://discord.gg/cPpFzCjEzQ" target="_blank" rel="noopener noreferrer" class="">Discord</a> — or the public
feedback board if you're not on Patreon:
<a href="https://feedback.igmlcreation.fr/" target="_blank" rel="noopener noreferrer" class="">Public board</a>.</p>
<p>For bugs, feel free to open a GitHub issue as well (or use the board,
whichever you prefer). The project lives on my free time, so I'll respond as
quickly as I can.</p>
<p>Thanks for your understanding — I hope you enjoy the app!</p>]]></content:encoded>
            <category>Devlog</category>
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