DM Loremind 1.0 is here — prep in Loremind, play in Foundry
After 4 months of pretty intense work, I've finally shipped all the core features I wanted to see in the app: V1 is officially out!
The app now covers the full cycle of TTRPG prep:
Building your world: the Lore section
Nothing hugely new on this side, apart from the template builder for your pages. Lay them out however you like to fit your needs! Several field types are available: text, image, key/value list, or table. Here's what it looks like in the app:


Building your campaign
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Prep your campaign with all its building blocks:
- Main arcs, in a "free-form" (hub) format or a more linear one.
- Chapters / quests, depending on what you chose.
- Create quests freely, without being forced to pin them to a chapter / arc.
- Create scenes for your quests — including the ability to attach
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the maps you've built (Dungeon Alchemist + DungeonDraft supported for now):

- Create playthroughs with their sessions; manage "threat clocks" (clocks that advance or roll back depending on your players' actions — like the clock in the D&D campaign The Wild Beyond the Witchlight that tracks the carnival's mood). They live on the playthrough and in each session. There are plenty of other new things too, like pinning a scene to keep track of where your players are, or generating a recap of your previous session from its notes, with the AI:

- Very important to me: the FoundryVTT export. A module was built specifically for it so data can flow between the two apps (for the Foundry module, head over to GitHub). The module can export actors and their structure from your Foundry game system, so you can import and adapt them in Loremind:


I think the system can still be improved, but it's a solid base. Then you just import the Foundry monsters into your campaign. Below, an example import for the Nimble system, which I'm quite fond of:


Thanks to this, you can export your scenes with their battlemap + attached enemies, and Foundry will link the two together for you on import! I'll go into more detail in the documentation.
- I've also added an automatic graph that connects your content (NPCs, quests, scenes, lore pages) through the "Linked Lore pages" field:

And finally: a PDF export for those who play at a physical table rather than on a VTT:
- Export your lore pages.
- Export the whole campaign.
- Export the bestiary with its associated fields…:

1.0 isn't the end — the app will keep improving. Thanks to everyone who tries it out and shares their feedback!
I'll also be working on bringing the documentation up to date and making the app more visible, to get as many people as possible trying it over the coming month. New features will therefore most likely take a short pause while I update everything and gather feedback.
