Campaign
The campaign is the container for your game. It structures the story into Arcs → Chapters → Scenes, complemented by Quests that track the players' objectives, and gathers the characters (players and non-players) who take part in it. It also brings together your game resources (bestiary, items, random tables), the tracking of your playthroughs, a guided prep that tells you what's left to do, and AI tools (RAG workshop, PDF import).
Narrative structure
Campaign
├── Arc 1: "The Awakening of Ashes"
│ ├── Chapter 1: "The Hanged Man's Tavern"
│ │ ├── Scene 1: "Meeting the messenger"
│ │ ├── Scene 2: "Fight in the alley"
│ │ └── Scene 3: "Escape through the sewers"
│ └── Chapter 2: ...
├── Arc 2 (hub): "The factions of Vaeril"
│ ├── Quest: "Save the missing merchant"
│ └── Quest: "Unmask the traitor"
├── Quests (free-standing)
├── PCs: Aragorn, Legolas...
└── NPCs: Borin the blacksmith, Lady Elara...
- Arc — a major part of the story (10-30 sessions). Carries a theme, stakes, and a resolution. Linear (chapters in sequence) or hub (freely accessible quests).
- Chapter — a stage within the arc (1-3 sessions). Carries player objectives and GM notes.
- Scene — a playable unit (10 min to 1h of play). Setting, mood, narration for the players, GM secrets.
- Quest — an objective tracked per playthrough (available, in progress, completed), attached to a hub arc or free-standing.
Links to the Lore
A campaign can be backed by a Lore (an existing universe) and a Game System (the game rules). These links are soft references — the campaign remains usable even if the Lore is deleted, and you can reassign it to another Lore at any time. The relationship graph visualizes these connections.
Narrative branches
Scenes can carry branches (narrative exits) that point to other scenes within the same chapter. Useful for modeling player choices or conditional forks.
Detailed pages
Narrative framework
- Arcs, Chapters and Scenes — the story structure
- Quests — objectives tracked per playthrough
- Characters (PCs / NPCs) — templated sheets
- Narrative branches — intra-chapter graph
- Relationship graph — the map of links to the Lore
Game resources
Playing
- Playthroughs & session tracking
- Guided prep — what's left to do before playing
- Session mode — the cockpit during the game
AI tools