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Bestiary (Enemies)

The bestiary gathers the reusable enemy sheets of your campaign. You organize them freely into folders (by region, by creature type, by chapter…) to keep a readable list.

Fields of a sheet

  • Name (required)
  • Level — free text: it can be 5, as well as FP 8 or Boss. You choose the notation.
  • Folder — entered with auto-completion: type an existing name to file the enemy into it, or a new name to create a folder.
  • Portrait — square image (1:1)
  • Banner — header image (3:1)

All other fields are driven by the enemy template defined in the Game System linked to the campaign.

Without a linked system

You can edit a sheet even if no system is attached: the template is simply empty and you then only have the fields above.

Reusing an enemy in play

The point of the bestiary is reuse. A scene — or a dungeon room — can reference one or more enemies from the bestiary through a selector. No need to recreate the same goblin ten times: create it once, point to it everywhere it appears.

Importing your monsters from Foundry VTT

The "Import Foundry monsters" button, at the top of the list (dropping the file on the toolbar also works), loads a .json monster catalog exported from Foundry by the companion module LoreMind Importer.

For each monster in the catalog, a sheet is created with:

  • its name and its portrait;
  • its folder, mirroring the Foundry folder tree (prefixed with Foundry/);
  • a read-only "Foundry stats" box: a snapshot of the stats, frozen at import time — the live sheet stays in Foundry.

The import is duplicate-free: re-importing the same catalog updates the existing sheets (name, stats, folder) instead of creating new ones, and leaves the existing portrait untouched. On Foundry export, imported monsters are linked back to their original actor.

Matching the sheet to your Foundry system

In the Game System editor, Enemy sheet fields section, the "Import a Foundry structure" button loads an actor structure exported by the module and replaces the enemy template with the matching fields (the type is recalled: "Foundry actor: npc"). Your hand-made enemies are then automatically adapted to that format when exporting to Foundry.

List and display

The list is grouped by folder, each sheet showing a level badge to spot the difficulty at a glance.

Opening a sheet gives a read-only view, with the same polished rendering as character sheets (banner, portrait, template sections).

No AI generation here

Unlike other campaign screens, the bestiary offers no AI generation. Enemy sheets are filled in by hand.