Playthroughs & session tracking
A Playthrough is a played instance of a campaign by a table of players. It clearly separates two things:
- the Scenario β the campaign itself (arcs, chapters, scenes, quests), which stays static;
- the game state β the progression, the facts acquired, the clocks, the sessions, which is specific to each playthrough.
This way, several tables can play the same campaign independently, without one's progression affecting the other.
Contents of a playthroughβ
- Name and Description β the name can be renamed in place (pencil) from the playthrough list
- attached characters
- sessions with their journal
- Facts (flags)
- the quest progression
- clocks and fronts (see Session mode)
Factsβ
Facts are boolean switches (true / false) that drive conditional content: they unlock quests through their unlock conditions, and can advance clocks ("When a Fact becomes true" trigger).
They are implicit: a fact appears automatically as soon as a condition or a trigger references it β you have nothing to declare manually. The playthrough's "Playthrough facts" page (as well as the Play tab during a session) lists all the facts and lets you toggle them on / off.
Quest progressionβ
Each quest carries, per playthrough, a status:
- Locked β unlock conditions not met
- Available
- In progress
- Completed
Progression is changed from the playthrough's "Prepare the next session" section ("Mark as in progress", "Mark as completed", "Reopen" buttons).
Sessionsβ
You can start or resume a session, with its start and end date. Each session keeps a journal whose entries are typed:
- Note
- Event
- Dice roll
- Player action
Each entry is timestamped, which also allows you to log retroactively after the fact. The session screen β pinned scene, "previously onβ¦" recap, reference panel, clocks β is detailed in Session mode.
Deleting a playthrough cascades to delete its sessions, its attached characters, its facts, its clocks and its progressions. A confirmation is requested.
Direct access in betaβ
The tree's Play β Playthroughs branch opens each campaign playthrough. The home's Play block offers active sessions to resume or starts one on the selected playthrough. From another page, use Session in progress, or its list when several are active. On mobile, it appears in the top bar. See Session mode.