Guided prep
DM Loremind tells you what is left to prepare before playing — without AI: everything is derived from simple rules applied to your content, recomputed constantly. Two complementary tools:
- the "Next steps" panel, on the campaign page — the health of the scenario;
- the "Prepare the next session" section, on a Playthrough page — what matters for your next session at that table.
Next steps (campaign)
The panel sits at the top of the campaign page, collapsible (its state is remembered). It gives a global status:
- Draft — at least one blocking gap remains;
- Playable — nothing blocking left, but some recommended gaps;
- Polished — nothing to report.
Counters ("2 blocking", "1 recommended") sum up the situation, then each gap is listed with its severity dot, its message and a "Fix" button that opens the right editor at the right place — sometimes with the relevant panel already expanded (an empty chapter opens the scene generator, for instance).
What gets detected
Blocking (red dot) — the campaign cannot be played without fixing it:
- Empty arc — no chapter (linear arc) or no quest (hub arc)
- Empty chapter — no scene
- Untitled scene
- Broken branch — a scene exit points to nothing, outside the chapter, or to itself
- Broken door — a room exit points outside the scene
- Quest without content — no chapter or scene attached
- Broken quest node — the quest references a deleted chapter or scene
- Broken prerequisite — an unlock condition depends on a quest that no longer exists
- Empty campaign — no playable scene and no quest
Recommended (orange dot) — playable, but you may end up improvising:
- Combat announced without opponents — a combat difficulty is set but no enemy is described or linked
- Enemy not found — a scene or room references a deleted bestiary sheet
When everything is fine: "All set: this campaign is ready to play."
The dots in the tree
In the sidebar, each affected node carries a red (blocking) or orange (recommended) dot before its name. Gaps bubble up: an arc lights up if one of its scenes, deep down, has a gap. Hovering the dot shows the gap details (and "+ n more gap(s)" if there are more).
Prepare the next session (playthrough)
On a Playthrough page, the "Prepare the next session" section crosses the scenario's state with this table's progression:
- Where the players are — the quests In progress, Available and Completed, with the progression buttons ("Mark as in progress", "Mark as completed", "Reopen");
- Likely content for the next session — the chapters and scenes the players will probably go through, inferred from the active quests;
- To fill in before playing — the guidance gaps restricted to that likely content, each with its "Fix" button, plus a "+ n other gap(s) elsewhere in the campaign" link;
- Threats in motion — the partially filled clocks, with the "nearly full!" (≥ 75%) and "full!" badges.
And if all is calm: "All clear: no active quest and no gap in upcoming content. Start the next session whenever you like."
The "likely content" is inferred from active quests. If your campaign doesn't use quests, all content is considered likely.