Beta branch additions
This page covers beta additions after stable 1.0.3. The mentor arrives with 1.1.0-beta, session and tablet workflows with 1.2.0-beta, followed by level navigation and network improvements through 1.3.0-beta. Later changes cover publishing, PDF export and graph review, then guided methods and story fields in 1.4.0-beta. Availability depends on your installed build.
Beta 1.4.0: guided methods and story fields​
The method chooser, reached through Guided method on the campaign home, now offers:
- Five-room dungeon: one chapter and five scenes;
- Node-based investigation: one chapter, six scenes, three interconnected leads and twelve links;
- The villain's plan: six stages, discreet then visible, with an optional manual clock in existing playthroughs.
Arcs and scenes gain dedicated fields: Hidden truth, Hooks, Purpose of the scene and Enemy tactics and morale. NPCs gain a system-independent Role in the story block: role, motivation, knowledge and distinctive trait. Eight new lightbulbs support writing these fields.
Review now has seventeen patterns: it flags an opponent or ally without motivation and an arc with only one hook. Written tactics avoid the “combat without purpose” suggestion. Export/import preserves the new fields. In the player PDF, only the NPC story block's distinctive trait is kept; the other new story fields remain GM-only.
Publish a module and choose its PDF​
The new publishing sheet prepares a module to share: subtitle, author, cover, version, system, levels, players, length, presentation, warnings, hidden background, hooks, credits and licence. Everything is optional and saved with the campaign. Filling it in does not publish online.
Export to PDF now opens options:
- GM (complete) or Players edition, filtering GM-only fields;
- eight selectable parts, including GM appendix and Full-page maps;
- the whole Lore or only pages linked to the campaign;
- A4, A5 or US Letter, with print mode removing colour fills.
References give page numbers for scenes, opponents and maps present in the booklet. Appendices collect revelations and clues, NPC and opponent indexes, and opponent appearances. Maps and room plans can each occupy a landscape page. The player edition always excludes GM appendices; still review free text and maps before sharing.
These options follow the 1.3.0-beta milestone. Earlier builds may still download the usual booklet directly.
Prepare and write​
- Writing mentor: lightbulbs explain fields with questions, examples and common pitfalls. The publishing sheet also has built-in guidance.
- Editor review: seventeen patterns cover choices, stakes, pacing, narration and paths through the graph.
- Guided methods: three workflows prepare a chapter and scenes, with links or a clock depending on the method.
The five graph review patterns flag an isolated scene, a chokepoint, a dungeon without loops, an investigation without a proactive event and clues all coming from the same kind of scene. Revelation checks now expect three distinct source scenes. Review uses saved links without rewriting text or changing the graph.
All three aids work without AI, alongside chat and generation tools.
Find and play a session​
The campaign home has a Play block: resume an active session, choose a playthrough to start one, or create a playthrough if needed. The tree has a Playthroughs branch. Session in progress returns to play from other pages, including the mobile top bar.
In session mode, Rules shows the linked system: highlighted search, collapsible sections, a contents list and pins. Ask AI prepares a question for review before you send it.
Use a phone or tablet​
Compact navigation replaces permanent sidebars with two drawers: main menu and tree. Recent builds display the tree one level at a time: tap a branch to enter it, use the top back button to return to its parent and Open sheet to view the container. Forms, dialogs and session panels adapt to small screens.
In the desktop app, tablet access authorises a local-network browser with a QR code or six-digit code. Settings remain restricted to the host.
- Windows: network-profile and firewall permission checks; detection of third-party antivirus firewalls whose rules must be checked in their own UI.
- Linux:
ufworfirewallddetection and a command to open the port. The guide also covers accessing a Debian server through an SSH tunnel.
Desktop pairing is separate from Docker: responsive layout works in both modes, but Docker does not include this pairing connector.
For the preview channel, see Beta channel. Back up content before switching versions; returning to stable is not a data restore.