Skip to main content

Foundry VTT export

DM Loremind exports your campaigns straight to Foundry VTT (v13) through its companion module LoreMind Importer: you prep in DM Loremind, you play in Foundry. Ready-to-play scenes (battlemaps with walls, doors and lights), journals, roll tables, enemy tokens — everything lands in a single import.

Step 1: install the module in Foundry

Once, in Foundry: Add-on Modules → Install Module, then paste the manifest URL:

https://github.com/IGMLcreation/loremind-importer/releases/latest/download/module.json

Then enable LoreMind Importer in your world (Game Settings → Manage Modules). Module updates are handled by Foundry like any other module.

Step 2: export the campaign from DM Loremind

On the campaign page, click "Export for Foundry". A dialog lets you pick what the module should import:

  • Maps & enemies — one Foundry Scene per battlemap (Day/Night variants included), with tokens for the enemies linked to each scene;
  • Narrative journals — arcs, chapters, quests and scenes as journals (texts + illustrations), plus NPC sheets and the bestiary;
  • Random tables — your encounter and event tables as Foundry RollTables.

Two presets speed things up: "Everything", or "Maps & enemies only" if you just want combat support. The export produces a .zip file: the campaign bundle.

tip

Walls, doors and lights come from the Universal VTT files (.uvtt / .dd2vtt, Dungeondraft & co) or the "Foundry VTT" export of Dungeon Alchemist attached to your scenes. A battlemap without a UVTT file is imported flat (background + grid, no walls).

Step 3: import into Foundry

In your Foundry world, logged in as GM: "Import LoreMind" button at the top of the Journal tab, then select the .zip. The module creates folders, scenes, journals, tables and actors, and links each scene to its journal.

Re-importable

You can re-export and re-import the same campaign as often as needed: the previous import is cleaned up and recreated, but actors already imported and stats entered by hand in Foundry are kept.

Going further: the monster bridge

The module also moves your monsters between Foundry and DM Loremind, by compendium reference (works with every game system):

  1. Foundry → DM Loremind: in Foundry, Actors tab → "Export monsters → LoreMind" → tick world actors and/or compendiums → a .json file is produced.
  2. In DM Loremind: campaign Bestiary → "Import Foundry monsters" → enemies are created with portrait and folder tree, without duplicates.
  3. Link those enemies to your scenes and export the campaign: on import, each referenced enemy is recreated from its compendium and its token is placed on the battlemap.

To get monsters created in DM Loremind out as real typed actors with their stats (HP, armor, attributes), use structure mapping: in Foundry, "Export structure → LoreMind" on a sample actor, then import the .json into your DM Loremind Game System — the Enemy template is filled with the system's fields.

Known limits

note
  • NPCs and enemies not linked to a scene remain journals in Foundry (no actor sheet).
  • The grid is square, distance = 5 ft by default; the UVTT light scale is a heuristic to adjust for your system.
  • The source compendium of a referenced monster must be installed in the target world.

Resources

The module is available on GitHub — loremind-importer (detailed documentation, issues and releases).