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Lore

The Lore module is used to document your campaign's universe: geography, factions, religions, historical figures, legends. It is your private encyclopedia — the one the AI will draw upon to stay consistent when you generate scenes or NPCs.

Here is what the home screen looks like:

Lore

warning

In the example above, a universe exists, but on your side you will not have any existing universe when you launch the application, which is normal (and therefore only the "new lore" button).

Concepts

  • Lore — The name of the universe itself (e.g.: "Vermoria", "Eberron homebrew"). You can have several of them.
  • Folder — a folder in the Lore hierarchy. Folders are nodes that can contain others (subfolders) or pages. They are used to organize your world.
  • Page — a sheet typed by a Template. A "City of Vaeril" page can have History, Population, Factions fields, etc. The template would be a "city" template for such a page, for example.
  • Template — the structure of a page. You define the fields (text, image, key/value list, table). All templates belong to a Lore.

Why templates?

Instead of entering free-form markdown, pages are structured by fields. Advantages:

  1. Visual consistency — all "Cities" have the same sections.
  2. Targeted AI generation — you can ask the AI to generate only the "History" field, drawing on the other fields as context.
  3. Reuse — a "City" template serves for all your cities.

Typical workflow

  1. Create a Lore
  2. Define 2-3 base templates: Continent, City, Faction
  3. Build the tree by nodes (e.g.: Kingdoms/North/Vaeril)
  4. Create pages within the nodes by choosing a template
  5. Fill in as you go, or ask the AI to generate

Detailed pages