Hierarchy and navigation
Nodes let you organize your Lore as a tree β useful as soon as you go beyond a dozen pages.
Typical structureβ
Vermoria (Lore)
βββ GΓ©ographie
β βββ Royaumes du Nord
β β βββ CitΓ© de Vaeril (page, template "CitΓ©")
β β βββ ForΓͺt des Murmures (page, template "Lieu")
β βββ Mers du Sud
βββ Factions
β βββ Ordre du Lys (page, template "Faction")
β βββ Cabale des Cendres
βββ Personnages historiques
βββ Aelendir le ConquΓ©rant (page, template "Personnage")
Recommended conventionsβ
- Nodes = categories, pages = concrete entities. Avoid creating a "Cities" page that would contain text about several cities β prefer a "Cities" node with one page per city.
- Maximum depth of 3 in 90% of cases. Beyond that, navigation becomes cumbersome.
- Templates by page type, not by location. The "City" template is the same whether you are in the North or the South.
Links between pagesβ
You can reference one page from another via the link selector. Links are stored by identifier, so they are resilient to renames.
Sidebar and searchβ
The Lore sidebar presents the collapsible tree. For large volumes,
the global search (shortcut Ctrl + K) is more efficient than manual
navigation: it searches across lores, folders and pages.
